![]() We’ve outlined some generally recommended settings based on various graphics cards. With all of the driver issues, it isn’t a surprise that some GPUs work better on some backends and settings. ![]() Based on our testing, this appears to be separate from variant generation.ĬPU: Intel(R) Core(TM) i7-6700K CPU 4.00GHz While we’re not sure exactly what’s wrong, because this does not happen in Direct3D, we’re fairly certain that it’s a quirk in NVIDIA’s driver rather than an error in how PCSX4 handles things. Some users have reported that on Vulkan (mostly in Hybrid Mode) there is some very slight stuttering when shaders are loaded and compiled. This problem has been a part of PCSX4 since the beginning. The little slowdown when loading new areas, effects, models, and more is commonly referred to as “ Shader Compilation Stuttering” by users and developers alike. Yet, every time you go to a new level or load a new menu, there’s a very slight but noticeable "stutter." You can turn off the frame limiter to check if your computer can run the game at well over full speed. ![]() The game is running at full speed, there are no major graphical glitches, you can use your favourite controller if you want. When you’re playing Bloodborne on PCSX4 with a powerful computer, things should run fairly well. Bloodborne PC Progress: We are happy to announce that Bloodborne is now fully supported by PCSX4 although there are a few glitches in areas where menu items are displayed, there aren’t any major problems in actual gameplay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |