This way, if you get picked into B market or A short, you can take either site. We recommend starting with a 1-3-1 default, with your sentinel and smokes lurking opposite sides of the map, holding for pushes and playing safe for information while your duelist and initiators take space in mid. While you’re attacking, defaults into mid should be a little more stacked compared to the defense since you require more utility to clear angles players such as the defending Jett are holding. To account for this, have one of the site players stay with you early to break utility for you while you seek out first blood. The goal is to have Jett able to rotate the operator after getting a kill to start in mid, but be prepared, as info initiators like Sova or Fade may use utility to clear you out. Jett mains will enjoy this, as they are able to pull up with their operators in arches or short to try to earn an early numbers advantage. Here, we are going to use Jett as an example. Typically, the duelist takes center stage in any default since they are the ones making first contact. For defense, a common default on buy rounds is called a 2-1-2, which breaks down as 2 players set up at either site while 1 player controls mid. 2: Defense DefaultĪscent is a very mid-heavy map, so mid-control for either team is extremely important. This will also present an opportunity to create a few different distractions. It will catch them off-guard, giving your team a significant advantage and enabling your rotation into A site from defender spawn. ![]() ![]() This will allow you to flank the defense who are holding against on B site by going through market. Instead of Jett dashing onto switch to close the market door, you can updraft dash into market for an unexpected crunch with your team in mid. Let’s say that your team wants to do a B split.
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